Experience Design: Pirate Navigation

Research Purpose:

  • Design a museum experience prototype in 7 weeks.

  • Pirate navigator presents navigation techniques and experiences employed by pirates and sailors during the 17th century.

My Role:

  • Worked with Eugene Siew and Chris Basham in this project.

  • Participated in the entire design process, including experience prototyping, brainstorming, ideation, research, sketching, user testing.

Methods Used:

  • Sketching, Prototyping, Design Ideation, Storyboarding, User Testing

Design Concept: 

  • Our design concept came from our visit of Children's Museum at Indianapolis. Through our observation during our visit to the museum, we created the theme of our experience prototype to be immersive, enjoyable and educational, all of which are tied with role-play. Aiming at design for univeral accessibility, we researched, prototyped and experienced various disabilities, attempting to determine how such hinderances affect both personal and social activities. After brainstorming dozens of exhibit themes, we finally decided to present our prototype to users with the culture, lifestyle and expertise of pirates, specifically emphasizing the relevant and practical skill of sea navigation. Focusing on the 17th Century, a common navigational method is dead reckoning, i.e. estimating current position based on the movements from another position.